game-of-death

antagonistic game of life  https://xi.github.io/game-of-death/
git clone https://git.ce9e.org/game-of-death.git

DateCommit messageAuthor
2025-01-16 06:14make back buttons regular linksTobias Bengfort
2025-01-16 06:04link to next scenario on winTobias Bengfort
2025-01-16 06:03lintTobias Bengfort
2025-01-16 05:50leverage browser historyTobias Bengfort
2025-01-16 05:23pointer for buttonsTobias Bengfort
2025-01-16 05:22add light modeTobias Bengfort
2025-01-16 05:21format scenariosTobias Bengfort
2025-01-16 05:06mv scenarios into src/Tobias Bengfort
2025-01-16 05:01rm TODOTobias Bengfort
2025-01-16 04:53extend READMETobias Bengfort
2020-01-02 10:49detect cyclesTobias Bengfort
2020-01-02 10:30split calculateNextGen in board-logic and state-logicTobias Bengfort
2020-01-02 10:13mv clone to utils.jsTobias Bengfort
2020-01-02 10:09fix css typoTobias Bengfort
2020-01-02 09:59disabled button stylingTobias Bengfort
2020-01-02 09:58disable pause in scenariosTobias Bengfort
2020-01-02 10:45reset winState on restart/resetTobias Bengfort
2020-01-02 09:54add restart buttonTobias Bengfort
2020-01-02 09:53add createGame()Tobias Bengfort
2020-01-02 09:46automatic pause on reset/stepTobias Bengfort
2020-01-02 09:41reset game to last manual change instead of last playTobias Bengfort
2020-01-02 10:29rename update() to render()Tobias Bengfort
2020-01-02 10:31fix EOLTobias Bengfort
2019-11-01 19:34rm defunct gitlab-ciTobias Bengfort
2019-11-01 17:34show infinity symbol instead of "Infinity"Tobias Bengfort
2019-11-01 17:31reword "Quit" to "Back"Tobias Bengfort
2019-11-01 17:23update TODOTobias Bengfort
2019-11-01 17:09restructure scenariosTobias Bengfort
2019-11-01 16:00generate scenarios.jsTobias Bengfort
2019-11-01 15:58added lvl symbiosis 1radow
2019-11-01 15:58fixed: level nameradow
2019-11-01 14:43add script to generate scenarios.js automaticallyTobias Bengfort
2019-11-01 14:42rename scenarios to reflect orderTobias Bengfort
2019-11-01 14:33add pre-gun scenariosTobias Bengfort
2019-11-01 14:00structure scenariosTobias Bengfort
2019-11-01 13:28Gardening: TabsTobias Bengfort
2019-11-01 13:24display tileLimit for scenariosTobias Bengfort
2019-11-01 14:00restric build space in gunradow
2019-11-01 13:18added some scenariosradow
2019-10-31 06:39support tileLimit in resetTobias Bengfort
2019-10-31 06:35highlight limitTobias Bengfort
2019-10-31 06:29merge limitBuildSpace into single valueTobias Bengfort
2019-10-31 06:27use Infinity for missing tileLimitTobias Bengfort
2019-10-31 06:17Gardening (Tabs!)Tobias Bengfort
2019-10-31 06:17Gardening (Tabs!)Tobias Bengfort
2019-10-30 16:32added scenario that limits playspaceradow
2019-10-30 16:21Added Scenario with tileLimitradow
2019-10-26 20:08re-apply fixesTobias Bengfort
2019-10-26 20:05Update TODO.mdradow
2019-10-26 20:05Merge branch 'master' of https://git.hemio.de/radow/game-of-deathradow
2019-10-26 20:02Update TODO.mdradow
2019-10-26 19:29add reset buttonTobias Bengfort
2019-10-26 19:15update TODOTobias Bengfort
2019-10-26 19:16change winCOnditions to use round boundariesTobias Bengfort
2019-10-26 19:15pause game on winStateTobias Bengfort
2019-10-26 19:12add logoTobias Bengfort
2019-10-26 19:07add win condition to gun scenarioTobias Bengfort
2019-10-26 19:02fix scenario indentationTobias Bengfort
2019-10-26 18:51refactor stepsTobias Bengfort
2019-10-26 18:57clear winState for each gameTobias Bengfort
2019-10-26 18:45improve renderWinStateTobias Bengfort
2019-10-26 18:32update TODOTobias Bengfort
2019-10-26 18:27don't allow to overwrite enemy cellsTobias Bengfort
2019-10-26 16:10use template literals instead of string concatinationTobias Bengfort
2019-10-26 15:54show winStateTobias Bengfort
2019-10-26 15:54fix 01_survive win conditionTobias Bengfort
2019-10-26 15:48include turncounter in board-controlsTobias Bengfort
2019-10-26 15:30simplify winCondition to true|false|undefinedTobias Bengfort
2019-10-26 15:26GardeningTobias Bengfort
2019-10-26 15:24fix y/x orderTobias Bengfort
2019-10-26 15:23initialize winStateTobias Bengfort
2019-10-26 15:10Merge branch 'master' of https://git.hemio.de/radow/game-of-deathradow
2019-10-26 15:10fixed a bugradow
2019-10-26 15:00ensure glow is on topTobias Bengfort
2019-10-26 14:35add glowTobias Bengfort
2019-10-26 14:24dark modeTobias Bengfort
2019-10-26 14:35Merge branch 'master' of https://git.hemio.de/radow/game-of-deathradow
2019-10-26 14:35scenario 1: surviveradow
2019-10-26 14:19add spaces between board controlsTobias Bengfort
2019-10-26 14:29cleanupTobias Bengfort
2019-10-26 13:21logic cleanupradow
2019-10-26 13:06reference.md & gaia fixradow
2019-10-20 12:43render scenario descriptionTobias Bengfort
2019-10-20 12:42Revert "fix race condition"Tobias Bengfort
2019-10-20 12:40update TODOTobias Bengfort
2019-10-20 12:39fix race conditionTobias Bengfort
2019-10-20 12:36add scenaio UITobias Bengfort
2019-10-20 12:36wrap scenarios in jsTobias Bengfort
2019-10-20 12:08rm package.json and install instructionsTobias Bengfort
2019-10-20 12:08include petit-dom in repoTobias Bengfort
2019-10-20 12:05use es6 modulesTobias Bengfort
2019-10-20 12:05use petit-dom via global object instead of importTobias Bengfort
2019-10-20 10:54add basic menuTobias Bengfort
2019-10-20 10:49mv game state to state.gameTobias Bengfort
2019-10-20 10:29GAIA UITobias Bengfort
2019-10-20 10:24add constant for GAIATobias Bengfort
2019-10-20 10:20add scenario ideaTobias Bengfort
2019-10-20 08:49typoTobias Bengfort
2019-10-20 08:35fix right click on boardTobias Bengfort
2019-10-19 23:25add canon scenarioTobias Bengfort
More commits remaining…