- commit
- 6f4067ea7c23e417b117b0e06c2b309638c8d582
- parent
- 87797ba15ad865c38a93e2d0a3aaacb9d2fc664f
- Author
- Tobias Bengfort <tobias.bengfort@posteo.de>
- Date
- 2019-10-26 19:07
add win condition to gun scenario
Diffstat
| M | scenarios/gun.js | 12 | +++++++++++- |
| M | src/logic.js | 10 | ++++++++++ |
2 files changed, 21 insertions, 1 deletions
diff --git a/scenarios/gun.js b/scenarios/gun.js
@@ -1,5 +1,15 @@ -1 1 import * as logic from '../src/logic.js'; -1 2 1 3 export default { 2 4 "title": "Gun", 3 5 "description": "A gun is attacking your allies. Can you save them?",4 -1 "board": 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-1 7 "winCondition": function(state) { -1 8 if (logic.countPlayer(state.game.board, 3) === 0) { -1 9 return false; -1 10 } -1 11 if (state.game.turnCounter > 300) { -1 12 return true; -1 13 } -1 14 }, 5 15 } 5 15 \ No newline at end of file
diff --git a/src/logic.js b/src/logic.js
@@ -83,4 +83,14 @@ export const compareBoards = function(boardA, boardB){
83 83 }
84 84 }
85 85 return true;
-1 86 };
-1 87
-1 88 export const countPlayer = function(board, player) {
-1 89 let count = 0;
-1 90 for (let y = 0; y < board.length; y++) {
-1 91 for (let x = 0; x < board[y].length; x++) {
-1 92 if (board[y][x] === player) count += 1;
-1 93 }
-1 94 }
-1 95 return count;
86 96 }
86 96
\ No newline at end of file