laneya

multiplayer roguelike game
git clone https://git.ce9e.org/laneya.git

DateCommit messageAuthor
2018-08-03 15:08fix integer devisionTobias Bengfort
2018-08-03 14:58add script to start client + server in tmuxTobias Bengfort
2018-08-03 12:12Fix NetstringReceiverTobias Bengfort
2018-08-03 12:12centralize asyncio importTobias Bengfort
2018-08-03 10:58server: show message on startupTobias Bengfort
2018-08-03 10:57misc updatesTobias Bengfort
2018-08-03 10:56rm docsTobias Bengfort
2018-08-03 10:53GardeningTobias Bengfort
2018-08-03 10:53update test setupTobias Bengfort
2018-08-03 10:52refactor promisesTobias Bengfort
2018-08-03 09:17port to py3Tobias Bengfort
2018-08-03 09:16gardeningTobias Bengfort
2015-04-08 06:32Fixup mergeTobias Bengfort
2015-04-08 06:26Merge branch 'feature-map' into tmpTobias Bengfort
2014-11-02 08:50allow to persist generated mapsTobias Bengfort
2014-11-02 08:30Create map manager for managing multiple mapsTobias Bengfort
2014-11-02 08:10docsTobias Bengfort
2014-10-18 10:07Fix curses/stupid single field movementTobias Bengfort
2014-10-18 08:51fix quit on clientTobias Bengfort
2014-10-18 08:41change twisted to trollius in setup.py and docsTobias Bengfort
2014-10-18 08:37switch to asyncioTobias Bengfort
2014-10-18 08:36pass loop to clientTobias Bengfort
2014-10-18 08:34switch loggerTobias Bengfort
2014-10-18 08:33implement NetstringReceiverTobias Bengfort
2014-10-18 08:33implement LoopingCallTobias Bengfort
2014-10-18 08:32switch from camelCase to underscoresTobias Bengfort
2014-11-01 11:13pep8Tobias Bengfort
2014-11-01 11:09render only the outlines of wallsTobias Bengfort
2014-11-01 10:42render map on connectionTobias Bengfort
2014-11-01 10:42include floor layer in collision checkTobias Bengfort
2014-11-01 10:41simple floor_layer generationTobias Bengfort
2014-11-01 10:41new action: get_mapTobias Bengfort
2014-11-01 10:40add floor_layer to mapTobias Bengfort
2014-11-01 10:40allow to pass height/width to map constructorTobias Bengfort
2014-10-31 16:15simple multi-sprite clientTobias Bengfort
2014-10-31 16:14do not crash server on collisionTobias Bengfort
2014-10-31 16:14Fix collision checkTobias Bengfort
2014-10-31 14:20add example non-player-spriteTobias Bengfort
2014-10-31 14:03add some map/sprites abstractionTobias Bengfort
2014-11-01 10:36allow connectionMade on clientTobias Bengfort
2014-10-31 13:39less timeout before rejecting request promisesTobias Bengfort
2014-10-31 13:39add missing returnTobias Bengfort
2014-10-12 15:53do not import all modules on testTobias Bengfort
2014-10-12 15:53pep8Tobias Bengfort
2014-10-12 15:46Merge pull request #1 from xi/feature-cursesTobias Bengfort
2014-10-12 15:45FixupTobias Bengfort
2014-10-12 15:08Merge branch 'collision-feature'Tobias Bengfort
2014-10-12 15:07FixupTobias Bengfort
2014-10-12 14:17Introduce collisionradow
2014-10-10 22:52more travis configTobias Bengfort
2014-10-10 09:03add travis configTobias Bengfort
2014-10-07 21:04first client UI draftTobias Bengfort
2014-10-07 21:03client mainloopTobias Bengfort
2014-10-07 20:00move dirtywords to separate repoTobias Bengfort
2014-10-06 22:16implement colors in cursesTobias Bengfort
2014-10-06 21:36pygame AttrString implementationTobias Bengfort
2014-10-06 21:36dirtywords: implement strings with additional attributesTobias Bengfort
2014-10-06 20:24dirtywords: cleanup on exceptionTobias Bengfort
2014-10-06 20:15create dirtywordsTobias Bengfort
2014-10-07 20:36move functioanlity to client factoryTobias Bengfort
2014-10-05 21:46send empty response by defaultTobias Bengfort
2014-10-05 21:39rm example actionsTobias Bengfort
2014-10-05 21:31clean up server protocol apiTobias Bengfort
2014-10-05 19:53clearify logout docstring on login.Tobias Bengfort
2014-10-05 19:46Merge branch 'feature-user'radow
2014-10-05 19:42Implement move on individual Usersradow
2014-10-05 19:04Add coverage to gitignoreradow
2014-10-05 18:58Impliment logout on serverradow
2014-10-05 18:15Register User on initial requestradow
2014-10-05 17:20add logout actionradow
2014-10-05 10:17Merge branch 'feature-move'Tobias Bengfort
2014-10-05 10:03move example in clientTobias Bengfort
2014-10-05 10:06Basic move implementation in serverTobias Bengfort
2014-10-05 10:03define move and position actionsTobias Bengfort
2014-10-05 10:04sever mainloopTobias Bengfort
2014-10-05 10:02Fixup "split protocol into client and server part"Tobias Bengfort
2014-10-05 09:21move ServerProtocolFactory to protocolTobias Bengfort
2014-10-05 09:09pep8Tobias Bengfort
2014-10-05 08:58move server protocol extension to protocolTobias Bengfort
2014-10-05 08:57move client protocol extension to protocolTobias Bengfort
2014-10-05 08:50split protocol into client and server partTobias Bengfort
2014-10-04 16:22allow to convert twisted deferreds to promisesTobias Bengfort
2014-10-04 16:22test deferred silent resolve/rejectTobias Bengfort
2014-10-04 16:04FixupTobias Bengfort
2014-10-04 16:02timeout response promisesTobias Bengfort
2014-10-04 15:59allow deferreds to fail silently on multiple resolves/rejectsTobias Bengfort
2014-10-04 15:58do not hide error messages in clientTobias Bengfort
2014-10-04 15:43add example for a timeout based updateTobias Bengfort
2014-10-04 15:15add TODOTobias Bengfort
2014-10-04 15:13add user information in protocolTobias Bengfort
2014-10-04 10:01Merge branch 'feature-validation'Tobias Bengfort
2014-10-04 10:00document actionsTobias Bengfort
2014-10-04 09:57validate actions before processingTobias Bengfort
2014-10-04 09:46basic message validationTobias Bengfort
2014-10-04 09:08rename 'command' to 'action'Tobias Bengfort
2014-10-04 08:51implement broadcast in server protocolTobias Bengfort
2014-10-04 08:35add nocovers for main codeTobias Bengfort
2014-10-04 08:35typoTobias Bengfort
2014-10-04 08:26Fix tex nose integrationTobias Bengfort
2014-10-04 08:23Merge branch 'feature-tests'Tobias Bengfort
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