laneya

multiplayer roguelike game
git clone https://git.ce9e.org/laneya.git

commit
44a58353f3c44f2f7fafc755c9b112ba9f58ce06
parent
a4a62ba4640dee020fd1450e2e43270df2636cc1
Author
Tobias Bengfort <tobias.bengfort@gmx.net>
Date
2014-10-05 10:02
Fixup "split protocol into client and server part"

Diffstat

M laneya/client.py 4 ++--

1 files changed, 2 insertions, 2 deletions


diff --git a/laneya/client.py b/laneya/client.py

@@ -6,6 +6,7 @@ from twisted.internet.endpoints import TCP4ClientEndpoint
    6     6 from twisted.internet import reactor
    7     7 
    8     8 import protocol
   -1     9 import deferred as q
    9    10 
   10    11 
   11    12 def _print(s):
@@ -31,8 +32,7 @@ def main():
   31    32     log.startLogging(sys.stdout)
   32    33     endpoint = TCP4ClientEndpoint(reactor, 'localhost', 5001)
   33    34     d = endpoint.connect(Factory.forProtocol(ClientProtocol))
   34    -1     d.addCallbacks(connected, log.err)
   35    -1     # q.fromTwisted(d).then(connected, log.err)
   -1    35     q.fromTwisted(d).then(connected, log.err)
   36    36     reactor.run()
   37    37 
   38    38