- commit
- d22caa80f28957efd480148c4dd1d77318bb1b85
- parent
- 0131974493cb44a61bfdf9f6c6eb4a43b1bba059
- Author
- Tobias Bengfort <tobias.bengfort@gmx.net>
- Date
- 2014-05-25 20:00
rename id to player
Diffstat
| M | DEATH/DeathCli.py | 6 | +++--- |
| M | DEATH/death.py | 26 | +++++++++++++------------- |
| M | DEATH/death_extra.py | 2 | +- |
| M | DEATH/matrix.py | 16 | ++++++++-------- |
| M | DEATH/win.py | 12 | ++++++------ |
5 files changed, 31 insertions, 31 deletions
diff --git a/DEATH/DeathCli.py b/DEATH/DeathCli.py
@@ -65,7 +65,7 @@ class DeathCli: 65 65 for y in range(h): 66 66 self.screen.addstr(y0 + y, x0 - 1, '|', curses.color_pair(2)) 67 67 self.screen.addstr(y0 + y, x0 + w, '|', curses.color_pair(2))68 -1 self.screen.addstr(y0 + h, x0 + w, str(self.death.id + 1),-1 68 self.screen.addstr(y0 + h, x0 + w, str(self.death.player + 1), 69 69 curses.color_pair(2)) 70 70 # count 71 71 self.screen.addstr(y0 - 1, x0 + 2, @@ -102,14 +102,14 @@ class DeathCli: 102 102 if self.col > 0: 103 103 self.col -= 1 104 104 elif key == ord(' '):105 -1 self.death.map.setitem(self.row, self.col, self.death.id)-1 105 self.death.map.setitem(self.row, self.col, self.death.player) 106 106 self.death.next() 107 107 elif key == curses.KEY_BACKSPACE: 108 108 self.death.map.clear(self.row, self.col) 109 109 elif key == ord('\n'): 110 110 self.death.step() 111 111 elif key == ord('\t'):112 -1 self.death.step_one(self.death.id)-1 112 self.death.step_one(self.death.player) 113 113 self.death.next() 114 114 elif key == ord('h'): 115 115 self.screen.clear()
diff --git a/DEATH/death.py b/DEATH/death.py
@@ -28,41 +28,41 @@ class Death: 28 28 self.born = born 29 29 self.kill = kill 30 30 self.map = _map31 -1 self.id = 0-1 31 self.player = 0 32 32 self._win = win 33 3334 -1 def step_one(self, id):-1 34 def step_one(self, player): 35 35 # main logic of the game 36 36 def f(x): 37 37 if x[0] < 0:38 -1 if x[1] in self.born[id]:39 -1 return id-1 38 if x[1] in self.born[player]: -1 39 return player 40 40 else: 41 41 return x[0]42 -1 elif x[0] == id:43 -1 if x[1] in self.alive[id]:-1 42 elif x[0] == player: -1 43 if x[1] in self.alive[player]: 44 44 return x[0] 45 45 else: 46 46 return -1 47 47 else:48 -1 if x[1] in self.kill[id]:-1 48 if x[1] in self.kill[player]: 49 49 return -1 50 50 else: 51 51 return x[0]52 -1 self.map.join([self.map, self.map.neighbors([id])])-1 52 self.map.join([self.map, self.map.neighbors([player])]) 53 53 self.map.apply_f(f) 54 54 55 55 def step(self):56 -1 for id in range(self.n):57 -1 self.step_one(id)-1 56 for player in range(self.n): -1 57 self.step_one(player) 58 58 59 59 def next(self):60 -1 self.id = (self.id + 1) % self.n-1 60 self.player = (self.player + 1) % self.n 61 61 62 62 def count(self): 63 63 c = []64 -1 for id in range(self.n):65 -1 c.append(self.map.count(id))-1 64 for player in range(self.n): -1 65 c.append(self.map.count(player)) 66 66 return c 67 67 68 68 def win(self):
diff --git a/DEATH/death_extra.py b/DEATH/death_extra.py
@@ -14,7 +14,7 @@ def test(rows=15, cols=15, n=2): 14 14 alive = [] 15 15 born = [] 16 16 kill = []17 -1 for id in range(n):-1 17 for player in range(n): 18 18 alive.append(abk.conway[0]) 19 19 born.append(abk.conway[1]) 20 20 kill.append(abk.conway[2])
diff --git a/DEATH/matrix.py b/DEATH/matrix.py
@@ -66,13 +66,13 @@ class Map(Matrix): 66 66 def clear(self, i, j): 67 67 self.setitem(i, j, -1) 68 6869 -1 def neighbors(self, id, reverse=False):-1 69 def neighbors(self, players, reverse=False): 70 70 try:71 -1 0 in id-1 71 0 in players 72 72 except:73 -1 id = [id]-1 73 players = [players] 74 74 if reverse:75 -1 id.append(self.value)-1 75 players.append(self.value) 76 76 result = Map(self.rows, self.cols, self.diagonal) 77 77 for i in range(self.rows): 78 78 for j in range(self.cols): @@ -80,10 +80,10 @@ class Map(Matrix): 80 80 for cood in [(i + 1, j), (i, j + 1), (i - 1, j), (i, j - 1)]: 81 81 try: 82 82 if reverse:83 -1 if self.getitem(cood[0], cood[1]) not in id:-1 83 if self.getitem(cood[0], cood[1]) not in players: 84 84 a += 1 85 85 else:86 -1 if self.getitem(cood[0], cood[1]) in id:-1 86 if self.getitem(cood[0], cood[1]) in players: 87 87 a += 1 88 88 except: 89 89 pass @@ -92,10 +92,10 @@ class Map(Matrix): 92 92 (i - 1, j - 1)]: 93 93 try: 94 94 if reverse:95 -1 if self.getitem(cood[0], cood[1]) not in id:-1 95 if self.getitem(cood[0], cood[1]) not in players: 96 96 a += 1 97 97 else:98 -1 if self.getitem(cood[0], cood[1]) in id:-1 98 if self.getitem(cood[0], cood[1]) in players: 99 99 a += 1 100 100 except: 101 101 pass
diff --git a/DEATH/win.py b/DEATH/win.py
@@ -11,12 +11,12 @@ win-functions 11 11 def death_match(_map, n): 12 12 # destroy every foe unit 13 13 winner = None14 -1 for id in range(n):15 -1 if _map.count(id) > 0:-1 14 for player in range(n): -1 15 if _map.count(player) > 0: 16 16 if winner: 17 17 return None 18 18 else:19 -1 winner = id-1 19 winner = player 20 20 return winner 21 21 22 22 @@ -34,7 +34,7 @@ def capturetheflag(_map, n): 34 34 35 35 def economy(_map, n): 36 36 k = int(_map.rows * _map.cols / n * 0.2) # TODO?37 -1 for id in range(n):38 -1 if _map.count(id) >= k:39 -1 return id-1 37 for player in range(n): -1 38 if _map.count(player) >= k: -1 39 return player 40 40 return None