- commit
- ef4d34ef387dc6addde11543895b774d72920491
- parent
- 5e54ce31eb34d42f95e198bf19c21d62b08d0598
- Author
- Tobias Bengfort <tobias.bengfort@posteo.de>
- Date
- 2023-02-19 20:03
some balancing
Diffstat
| M | src/enemies.rs | 1 | + |
| M | src/game.rs | 4 | ++-- |
2 files changed, 3 insertions, 2 deletions
diff --git a/src/enemies.rs b/src/enemies.rs
@@ -168,6 +168,7 @@ pub fn get_enemy(x: f32, y: f32, i: usize) -> Enemy {
168 168 vec![&CRAWL],
169 169 vec![&SHADOW],
170 170 vec![&SHADOW],
-1 171 vec![&SHADOW],
171 172 ];
172 173
173 174 let wave = &waves[(i / 50) % waves.len()];
diff --git a/src/game.rs b/src/game.rs
@@ -3,7 +3,7 @@ use crate::random; 3 3 use crate::sprites; 4 4 use crate::win; 5 56 -1 const MAX_ENEMIES: usize = 100;-1 6 const MAX_ENEMIES: usize = 200; 7 7 8 8 const PERK_POWER: usize = 0; 9 9 const PERK_HEALTH: usize = 1; @@ -76,7 +76,7 @@ impl Player { 76 76 pub fn levelup(&mut self, rng: &mut random::Rng) { 77 77 while self.xp >= self.next_level { 78 78 self.last_level = self.next_level;79 -1 self.next_level *= 2.0;-1 79 self.next_level *= 1.3; 80 80 81 81 match rng.gen_range(0, 8) { 82 82 PERK_POWER => self.power *= 1.1,