- commit
- e05e9c85576afec4db1dd806962338546e34fd11
- parent
- f9d1d6b3f8c84f80666ecf770d656e9d31ac2e04
- Author
- Tobias Bengfort <tobias.bengfort@posteo.de>
- Date
- 2023-02-18 21:24
reduce player hitbox height
Diffstat
| M | src/main.rs | 6 | +++--- |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/main.rs b/src/main.rs
@@ -195,13 +195,13 @@ fn main() {
195 195 for enemy in enemies.iter_mut() {
196 196 let dx = player_x - enemy.x;
197 197 let dy = player_y - enemy.y;
198 -1 let d = (dx * dx + dy * dy).sqrt();
199 198
200 -1 if d < enemy.t.size + player_size {
-1 199 let size = enemy.t.size + player_size;
-1 200 if dx * dx + dy * 2.0 * dy * 2.0 < size * size {
201 201 player_health -= enemy.t.power * dt;
202 202 }
203 203
204 -1 if d < player_attack_radius {
-1 204 if dx * dx + dy * dy < player_attack_radius * player_attack_radius {
205 205 enemy.health -= player_attack * dt;
206 206 }
207 207 }