- commit
- 75d2f3d58c7ca3abc0e0adf0ae3eca51e0750ec0
- parent
- b6d88b80c224108d28947b3c1dc30b1152c3f87b
- Author
- Viktor Bahr <viktorbahr@posteo.net>
- Date
- 2023-03-26 16:13
feat: apply projectile damage
Diffstat
| M | src/game.rs | 12 | ++++++++++++ |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/game.rs b/src/game.rs
@@ -206,6 +206,18 @@ impl Game {
206 206 if dx2 + dy2 < self.player.damage_radius * self.player.damage_radius {
207 207 enemy.health -= self.player.power * dt;
208 208 }
-1 209 for projectile in self.projectiles.iter() {
-1 210 let projectile_dx = projectile.p.x - enemy.p.x;
-1 211 let projectile_dy = projectile.p.y - enemy.p.y;
-1 212 let projectile_size = enemy.t.size + projectile.t.size;
-1 213 let projectile_dx2 = projectile_dx * projectile_dx;
-1 214 let projectile_dy2 = projectile_dy * projectile_dy;
-1 215 let projectile_size2 = projectile_size * projectile_size;
-1 216
-1 217 if projectile_dx2 + projectile_dy2 < projectile_size2 {
-1 218 enemy.health -= projectile.t.power * dt;
-1 219 }
-1 220 }
209 221 }
210 222
211 223 self.enemies = std::mem::take(&mut self.enemies)