survivor

graphical action game for the linux terminal
git clone https://git.ce9e.org/survivor.git

commit
1236b2c151665a0df35f2638017871342d051f78
parent
dc4f6516964d6ae2124bc0594b9b54fddf35f46c
Author
Tobias Bengfort <tobias.bengfort@posteo.de>
Date
2023-02-19 07:58
reuse sprites.rs without making it external

Diffstat

M Makefile 2 +-
M src/enemies.rs 2 +-
M src/main.rs 2 +-

3 files changed, 3 insertions, 3 deletions


diff --git a/Makefile b/Makefile

@@ -1,4 +1,4 @@
    1    -1 survivor: src/main.rs src/input.rs src/random.rs src/term.rs src/enemies.rs liblibc.rlib libsprites.rlib
   -1     1 survivor: src/main.rs src/input.rs src/random.rs src/term.rs src/enemies.rs src/sprites.rs liblibc.rlib
    2     2 	rustc -O --crate-name $@ --extern libc=liblibc.rlib --extern sprites=libsprites.rlib src/main.rs
    3     3 	strip $@
    4     4 

diff --git a/src/enemies.rs b/src/enemies.rs

@@ -1,6 +1,6 @@
    1     1 // https://vampire-survivors.fandom.com/wiki/Enemies
    2     2 
    3    -1 extern crate sprites;
   -1     3 use crate::sprites;
    4     4 
    5     5 pub struct EnemyType {
    6     6     pub speed: f32,

diff --git a/src/main.rs b/src/main.rs

@@ -1,10 +1,10 @@
    1     1 mod enemies;
    2     2 mod input;
    3     3 mod random;
   -1     4 mod sprites;
    4     5 mod term;
    5     6 
    6     7 extern crate libc;
    7    -1 extern crate sprites;
    8     8 
    9     9 use std::sync::atomic::{AtomicBool, Ordering};
   10    10 use std::{thread, time};