- commit
- 0c6cafd2db8feea031c34d7a1f8d9c644176ed81
- parent
- 732bfe774c0185f0c2c4d4ddce0974f783af594f
- Author
- Tobias Bengfort <tobias.bengfort@posteo.de>
- Date
- 2023-05-01 07:15
slightly nerf whirlwind by increasing radial speed
Diffstat
| M | src/weapons.rs | 2 | +- |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/weapons.rs b/src/weapons.rs
@@ -70,7 +70,7 @@ pub fn move_spiral(projectile: &mut Projectile, center: &Pos, speed: f32, dt: f3 70 70 let r = f32::sqrt(dx * dx + dy * dy); 71 71 let angle = dy.atan2(dx); 72 7273 -1 let r2 = r + 20.0 * dt;-1 73 let r2 = r + 25.0 * dt; 74 74 let angle2 = angle + speed * dt / r.max(1.0); 75 75 76 76 let (sin, cos) = angle2.sin_cos();