- commit
- 5e72410b33044f67814ba5533333b0039fd0c4c7
- parent
- a5308ddd4a7239545d33390055e73b624cd17223
- Author
- Tobias Bengfort <tobias.bengfort@posteo.de>
- Date
- 2025-04-26 20:09
stop game when no players are left
Diffstat
| M | game.go | 1 | + |
1 files changed, 1 insertions, 0 deletions
diff --git a/game.go b/game.go
@@ -305,6 +305,7 @@ func (game *Game) run() {
305 305 mux.Lock()
306 306 delete(games, game.Id)
307 307 mux.Unlock()
-1 308 return
308 309 }
309 310 case pmsg := <-game.Msg:
310 311 if _, ok := game.Players[pmsg.Player]; !ok {