- commit
- 0319bf091cd38df43ff35ad0930d35117ba84efc
- parent
- becc1d975349c9667c907e0c98a1ddeb135b9903
- Author
- Tobias Bengfort <tobias.bengfort@posteo.de>
- Date
- 2024-09-28 16:32
fix: send SetHealth only to player
Diffstat
| M | player.go | 4 | ++-- |
1 files changed, 2 insertions, 2 deletions
diff --git a/player.go b/player.go
@@ -42,11 +42,11 @@ func (player *Player) Move(dir string) {
42 42 func (player *Player) TakeDamage(amount uint) {
43 43 // TODO: death if amount >= player.Health
44 44 player.Health -= amount
45 -1 player.Game.broadcast([]Message{
-1 45 player.Send <- []Message{
46 46 Message{
47 47 "action": "setHealth",
48 48 "health": player.Health,
49 49 "healthTotal": player.HealthTotal,
50 50 },
51 -1 })
-1 51 }
52 52 }