- commit
- 5866f4951c17495b8044816828a72a95974ef56e
- parent
- 4efcb1e17aad60f83e26b5b0c193dfab1fe394be
- Author
- Tobias Bengfort <tobias.bengfort@posteo.de>
- Date
- 2025-08-08 10:04
display timestamp on dmp to compare who finished first
Diffstat
| M | assets/riddles.js | 14 | ++++++++++++++ |
| M | content/guide.md | 22 | +++++++++------------- |
| M | content/office/computer/dmp.md | 3 | ++- |
3 files changed, 25 insertions, 14 deletions
diff --git a/assets/riddles.js b/assets/riddles.js
@@ -8,3 +8,17 @@ document.addEventListener('submit', event => {
8 8 event.target.classList.toggle('form-correct', correct);
9 9 event.target.classList.toggle('form-incorrect', !correct);
10 10 });
-1 11
-1 12 var time = document.querySelector('time');
-1 13 if (time) {
-1 14 var lang = document.documentElement.lang;
-1 15 var now = new Date();
-1 16 time.textContent = now.toLocaleString(lang, {
-1 17 year: 'numeric',
-1 18 month: 'numeric',
-1 19 day: 'numeric',
-1 20 weekday: 'short',
-1 21 hour: '2-digit',
-1 22 minute: '2-digit',
-1 23 });
-1 24 }
diff --git a/content/guide.md b/content/guide.md
@@ -95,8 +95,8 @@ have already tried it out, it will spoil the fun. 95 95 - Consider whether, and therefore how, you would like participants to 96 96 confirm they have completed the game. If they complete it during the 97 97 session they might just shout out, if they complete it afterwards,98 -1 you could ask them to make a screenshot when they escape, with or99 -1 without timestamp.-1 98 you could ask them to make a screenshot of the finished data -1 99 management plan. 100 100 - Make plans to keep players busy after completing the game whilst 101 101 they wait for the other teams to finish. For example, you could 102 102 provide prompts for each team to discuss among themselves topics @@ -182,17 +182,13 @@ out discussion points that are not relevant. 182 182 - Players have finished the game when they find the completed data 183 183 management plan. If a prize is involved, verify that they have 184 184 reached that page.185 -1 - There is no formal record of when a team completes the game (but see186 -1 the note below about the team-registration version). In a live187 -1 event, a team can shout out when they have finished. Facilitators188 -1 can, however, give more specific instructions to provide proof that189 -1 the game was completed, and a time-stamp if that is relevant: tell190 -1 participants in advance that they should take a screenshot when they191 -1 escape so that they can prove that they have completed the game. If192 -1 you are awarding a prize for the fastest team, the file will include193 -1 a timestamp in the metadata, or you can ask them to make sure that194 -1 the computer screen's clock is on the screenshot to prove the moment195 -1 of escape.-1 185 - In a live event, a team can shout out when they have finished. -1 186 Facilitators can give more specific instructions to provide proof -1 187 that the game was completed. If relevant, you can tell participants -1 188 that they should take a screenshot of the data management plan so -1 189 that they can prove that they have completed the game. If you are -1 190 awarding a prize for the fastest team, the data management plan -1 191 contains a time stamp. 196 192 197 193 ## Solutions 198 194
diff --git a/content/office/computer/dmp.md b/content/office/computer/dmp.md
@@ -8,7 +8,8 @@ paths: 8 8 9 9 Lead researcher: Professor Hutseephluts\ 10 10 ORCID: 0000-7f80-9074-7564\11 -1 Others with data management responsibilities: PhD candidate (name to be confirmed).-1 11 Others with data management responsibilities: PhD candidate (name to be confirmed)\ -1 12 Last update: <time></time> 12 13 13 14 This is the first version of the data management plan of the research project about ghost sightings around Halloween. A Data Management Plan (DMP) is a living document, and will be updated as the project progresses. 14 15