- commit
- 7ca03c646ccd7bda82e78a5da20fd99716a991df
- parent
- 2ae4c59da7f14825376ba646cced1ab90a3f6bbd
- Author
- Tobias Bengfort <tobias.bengfort@posteo.de>
- Date
- 2022-11-17 08:15
rm note about srGB weights not sure if they really depend on human perception or if they are just the amount of light emitted by the different colors parts in a pixel
Diffstat
| M | analysis.md | 4 | +--- |
1 files changed, 1 insertions, 3 deletions
diff --git a/analysis.md b/analysis.md
@@ -127,9 +127,7 @@ Colors on the web are defined in the [sRGB color space]. The first part of this 127 127 formula is the official formula to convert a sRGB color to luminance. Doubling 128 128 sRGB values (e.g. from `#444` to `#888`) does not actually double the physical 129 129 amount of light, so the first step is a non-linear "gamma decoding". Then the130 -1 red, green, and blue channels are weighted to sum to the final luminance. The131 -1 weights result from different sensitivities in the human eye: Yellow light has132 -1 a much bigger response than the same amount of blue light.-1 130 red, green, and blue channels are weighted to sum to the final luminance. 133 131 134 132 Next, 0.05 is added to both values to account for ambient light that is 135 133 reflected on the screen (flare). Since we are in the domain of physical light,