- commit
- 3c09e40f2ead2ec4043082b013a9bb87de0c11f2
- parent
- 91ca0f049696bd571c806c0e25930549fceb9135
- Author
- Tobias Bengfort <tobias.bengfort@gmx.net>
- Date
- 2014-05-25 19:40
minor improvements
Diffstat
| M | DEATH/death.py | 7 | +++---- |
1 files changed, 3 insertions, 4 deletions
diff --git a/DEATH/death.py b/DEATH/death.py
@@ -22,7 +22,7 @@ from matrix import Map 22 22 class Death: 23 23 def __init__(self, _map=Map(), n=1, alive=[[2, 3]], born=[[3]], kill=[[]], 24 24 win=lambda _map, n: None):25 -1 # the defaults make death the standart life-1 25 # the defaults make death the standart life 26 26 self.n = n 27 27 self.alive = alive 28 28 self.born = born @@ -32,6 +32,7 @@ class Death: 32 32 self._win = win 33 33 34 34 def step_one(self, id): -1 35 # main logic of the game 35 36 def f(x): 36 37 if x[0] == 0: 37 38 if x[1] in self.born[id]: @@ -56,9 +57,7 @@ class Death: 56 57 self.step_one(id) 57 58 58 59 def next(self):59 -1 self.id += 160 -1 if self.id == self.n:61 -1 self.id = 0-1 60 self.id = (self.id + 1) % self.n 62 61 63 62 def count(self): 64 63 c = []